Resume
Education
University of California, Irvine
B.S. in Computer Game Science
Winter 2023
Employment History
Blind Squirrel Games
Generalist Engineer
October 2021 - March 2023
At Blind Squirrel Games I participated in a variety of roles, starting as a QA Tester and eventually becoming an Audio Engineer. While working here I helped release 8 titles, most of which were AAA titles on consoles.
Broken Circle Studios
Lead Software Engineer (Contract)
June 2019 - June 2020
While working at Broken Circle Studios, my primary responsibility was to be an Unreal Engine specialist, as most of the company prior to my arrival had only expertise in Unity. I used that opportunity to mentor the junior engineers while ensuring structured development on the projects.
iD Tech @ Stanford University
Lead Overnight Instructor
June 2015 - August 2015
During my time as an instructor for the iD Tech summer program, I modified and taught different game development curriculums ranging from 8 to 17 years old. My primary class, however, was the 'Game Programming for Apple iOS & Android with Unity' course that was taught to teenagers where they had a week to design, develop, test, and make a build for their game. On my spare time I lead game design workshops that taught fundamentals such as design affordances and the MDA Format.
Released Titles
Sonic Colors Ultimate
UI Engineer
Blind Squirrel Games
Sept 2021
Mass Effect Legendary Edition
Audio Engineer
Blind Squirrel Games
May 2021
Drifters Loot the Galaxy
UI Engineer
Blind Squirrel Games
Apr 2021
Borderlands: Game of the Year Edition
Audio Engineer
Blind Squirrel Games
Apr 2019
Star Wars:
Jedi Challenges
UI Engineer
Blind Squirrel Games
Oct 2017
XCOM 2:
War of the Chosen
UI Engineer
Blind Squirrel Games
Aug 2017
Mafia III
Level Designer
Blind Squirrel Games
Oct 2016
Bioshock:
The Collection
QA Tester
Blind Squirrel Games
Sept 2016
Personal Projects
MOSHPIT
Project Lead
MOSPIT is a top-down rhythm-based action game where all of your actions are linked to the beat of the song. Shoot and dash from enemies while staying on beat to generate a high score! This project started as a computer game science capstone project through UCI where the it was a goal of mine to make a project that would use Wwise integrated into Unity.
Sankofa
Creative Director
Sankofa was a collaboration with the UCI's research program to develop a game based on West African culture and mythology. It would delve into the lifestyle of the Akan people of coastal Ghana while using an Anansi spider tale, or Anansesem, as the narrative hook. Much of the project was designed based on references in Dutch, Spanish, and British documents while also paying attention to the current landscape of Ghana.
Skills & Technical Experience
Software
Unreal 4
Unity
Wwise
FMOD
Perforce
GitHub
Test Track Pro
Languages
C++
C#
Blueprint
JavaScript
Java
Unreal Script
Flash CS6+
ActionScript 2 & 3
Cg
GLSL
Miscellaneous
Linear Algebra
Scrum
Resume
Here is also a copy of my most up to date resume. References are available upon request.
You can download the resume by clicking the link below!