Resume

Education

University of California, Irvine 

B.S. in Computer Game Science

Winter 2023

Employment History

Blind Squirrel Games

Generalist Engineer

October 2021 - March 2023


At Blind Squirrel Games I participated in a variety of roles, starting as a QA Tester and eventually becoming an Audio Engineer. While working here I helped release 8 titles, most of which were AAA titles on consoles. 

Broken Circle Studios 

Lead Software Engineer (Contract)

June 2019 - June 2020


While working at Broken Circle Studios, my primary responsibility was to be an Unreal Engine specialist, as most of the company prior to my arrival had only expertise in Unity. I used that opportunity to mentor the junior engineers while ensuring structured development on the projects. 

iD Tech @ Stanford University 

Lead Overnight Instructor

June 2015 - August 2015


During my time as an instructor for the iD Tech summer program, I modified and taught different game development curriculums ranging from 8 to 17 years old. My primary class, however, was the 'Game Programming for Apple iOS & Android with Unity' course that was taught to teenagers where they had a week to design, develop, test, and make a build for their game. On my spare time I lead game design workshops that taught fundamentals such as design affordances and the MDA Format.

Released Titles

Sonic Colors Ultimate

 UI Engineer 

Blind Squirrel Games

 Sept 2021 

Mass Effect Legendary Edition

 Audio Engineer 

Blind Squirrel Games

 May 2021 

Drifters Loot the Galaxy

 UI Engineer 

Blind Squirrel Games

 Apr 2021 

Borderlands: Game of the Year Edition

 Audio Engineer 

Blind Squirrel Games

 Apr 2019 

Star Wars: 

Jedi Challenges

 UI Engineer 

Blind Squirrel Games

 Oct 2017 

XCOM 2: 

War of the Chosen

 UI Engineer 

Blind Squirrel Games

 Aug 2017 

Mafia III

 Level Designer 

Blind Squirrel Games

 Oct 2016 

Bioshock: 

The Collection

 QA Tester 

Blind Squirrel Games

 Sept 2016 

Personal Projects

MOSHPIT

Project Lead


MOSPIT is a top-down rhythm-based action game where all of your actions are linked to the beat of the song. Shoot and dash from enemies while staying on beat to generate a high score! This project started as a computer game science capstone project through UCI where the it was a goal of mine to make a project that would use Wwise integrated into Unity.


Sankofa

Creative Director


Sankofa was a collaboration with the UCI's research program to develop a game based on West African culture and mythology. It would delve into the lifestyle of the Akan people of coastal Ghana while using an Anansi spider tale, or Anansesem, as the narrative hook. Much of the project was designed based on references in Dutch, Spanish, and British documents while also paying attention to the current landscape of Ghana.


Skills & Technical Experience

Software


Unreal 4

Unity

Wwise

FMOD

Perforce

GitHub

Test Track Pro


Languages


C++

C#

Blueprint

JavaScript

Java

Unreal Script

Flash CS6+

ActionScript 2 & 3

Cg

GLSL

Miscellaneous


Linear Algebra

Scrum

Resume

Software Engineer Resume (PostGrad) V2

Here is also a copy of my most up to date resume. References are available upon request. 

You can download the resume by clicking the link below!